Showing posts with label Skylanders. Show all posts
Showing posts with label Skylanders. Show all posts

Sunday, June 22, 2014

Video game developers flock to E3

Playstation TV and dancing game are contenders for tech innovation at E3 fair in Los Angeles


Just Dance Now has the potential to revolutionise online play.
E3 attracts video game developers, publishers and exhibitors from around the world to Los Angeles each summer, all hoping to get to grips with the latest technological marvels. We pick the surprise standouts of the event.
PlayStation TV
Released in Japan last November, this microconsole shares essentially the same innards as the handheld PS Vita – it's even called PS Vita TV in Japan. The machine can play Vita games bought on the proprietary memory card format or stream content from a PS4 using the same system link software as its portable cousin. It can also access the back catalogue of hundreds if not thousands of games on the PlayStation Store. Launching late 2014 at £80, the PS TV is another step towards digital and streaming content for Sony.
Near Field Contact Toys
A boring-sounding umbrella term but these hi-tech figurines which come to life through video games show no signs of losing their vice-like grip on kids' attention. Skylanders remains the champion of the field, now in its fourth iteration with Skylanders Trap Team, but Disney Infinity has proven surprisingly strong, merging characters from across the Disney vaults into one game. Now Nintendo has joined the party with amiibo, colourful and well-sculpted figures that connect with Wii U games and allow training of toy Mario and pals between different titles. The notoriously conservative Nintendo's arrival in the field is an indication this trend isn't going anywhere.
Nintendo, full stop
E3 2014 marked a welcome return to form for Nintendo, seemingly having a renewed confidence in its content. Nintendo introduced new IPs for the Wii U, including puzzle platformer Captain Toad: Treasure Hunterand arena shooter Splatoon, where you battle for dominance as a team of squid/human hybrids. Mario Maker, a creation tool allowing players to make their own Super Mario levels, is also a rare case of Nintendo trusting its fan base with any control of its most important mascot. A new open-world Legend of Zelda was the true star though, offering a remarkable new world ripe for exploring, and promise of a new Star Foxis almost as exciting.
Just Dance Now
Ubisoft's dancing game is an unlikely contender for tech innovation, much less its mobile offshoot. Yet Just Dance Now has the potential to revolutionise online play. Thanks to some patent-pending (read: can't talk about it yet) wizardry, the game allows players to test their moves using only the accelerometer in their smartphone and any browser-based device. The communication between the two has effectively zero latency, allowing for real time scoring and play. Dancing games may not be your thing but if the tech can be applied elsewhere, the ramifications for online gaming could be huge.
Virtual reality
Once thought a gimmick, VR seems set to make huge strides in the near future. Oculus Rift has become the big name in the industry since its $1bn acquisition by Facebook, but Sony's in-house effort, currently dubbed Project Morpheus, is also showing promise. Having tried several games and tech demos over the week – a downhill street luge and being trapped in a shark tank on Morpheus, plus a pants-wettingly terrifying session on Sega's Alien Isolation on Oculus – it's hard not to come away thinking VR could be the biggest change to the games industry since the arrival of 3D worlds. And outside of games, the potential for entertainment, sports, education and business is practically endless.

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Tuesday, June 10, 2014

Nintendo Reveals 'Skylanders'-Like Toy Line at E3 Nintendo is taking a cue from "Skylanders" and "Disney Infinity." The Japanese gaming giant unveiled a toy figure line called

Nintendo is taking a cue from "Skylanders" and "Disney Infinity."
The Japanese gaming giant unveiled a toy figure line called "amiibo" that will work in tandem with its video games like the toys-meet-games franchises from Activision Blizzard Inc. and the Walt Disney Co. The announcement was made in an online video released Tuesday during the Electronic Entertainment Expo, the industry's annual trade show.
"We see 'amiibo' as a brand-new platform for us," Reggie Fils-Aime, president of Nintendo of America, said on the E3 show floor Tuesday morning. "We use the term 'platform' specifically. Today, it's figures. In the future, it could be other things that tie into the near-field communication technology built right into the GamePad."
Similar to Activision's "Skylanders" and "Disney Infinity," the characters' virtual histories will be stored on the plastic figures and transmitted through the Wii U GamePad, the controller for its slow-selling Wii U console that features a touchscreen and NFC capabilities.
"There's a special chip that's embedded in every figure," said Fils-Aime. "Any Wii U system will recognize the figure by touching them on the Wii U GamePad, and when that happens, they spring to life in compatible games in cool new ways."
The "amiibo" figures, the first of which are due out later this year, will include characters from well-known Nintendo franchises, such as the Villager from "Animal Crossing"; the "Wii Fit" trainer; sword-wielding Link from "The Legend of Zelda"; intergalactic solider Samus Aran from "Metroid"; Pikachu from "Pokemon"; iconic gorilla Donkey Kong; pink shape-shifter Kirby; and Mario, Princess Peach and Yoshi from "Super Mario Bros."
The company said the figures would be compatible with the upcoming Wii U fighting game "Super Smash Bros." and would eventually work with other games, including the recently released racing title "Mario Kart 8" and the forthcoming platformers "Yoshi's Woolly World" and "Captain Toad: Treasure Tracker."
Bill Trinen, product marketing director at Nintendo of America, said the company was working on a peripheral reader scheduled for release next year that would connect the figures to its hand-held Nintendo 3DS system. He said other "amiibo" figures and games are "in the works." The price of the figures and details on which characters would initially be available wasn't announced.
"Combining 'amiibo' with our games opens up a whole range of potential new gameplay experiences," Trinen said. "It's one of the most exciting things that Nintendo is announcing at E3."
For the second year in a row, Nintendo opted against hosting a flashy E3 presentation in Los Angeles and instead streamed videos showcasing the "amiibo" figures and other upcoming games.
"For us, what we want to do is find great ways to tell our stories," said Fils-Aime. "So much of our content is created by our Japanese developers. We wanted to make sure we could provide consumers a full backstory. A digital event is much more effective than trying to do it in a live press conference."
Nintendo hyped several upcoming games due out later this year for the Wii U and 3DS, including "The Legend of Zelda" battle game "Hyrule Warriors," hack-and-slash sequel "Bayonetta 2," and the "Omega Ruby" and "Alpha Sapphire" installments of the "Pokemon" series.
Other games teased for release in 2015 included the "Super Mario" level-designing game "Mario Maker," online paint shoot-'em-up "Splatoon," sci-fi role-playing game "Xenoblade Chronicles X," cutesy platformer "Kirby and the Rainbow Curse" and a "Legend of Zelda" game for the Wii U set in an open world.
Nintendo Co. could use a boost from new toys and games. Sales of Nintendo's Wii U console have lagged behind the newer PlayStation 4 and Xbox One systems released by Sony Corp. and Microsoft Corp., respectively, last November. Nintendo has sold 6 million consoles since the Wii U was released in 2012, while Microsoft has sold 5 million, and Sony has sold 7 million units in the past six months.
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Follow AP Entertainment Writer Derrik J. Lang at http://www.twitter.com/derrikjlang .
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Online:
http://www.nintendo.com

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