Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Monday, June 2, 2014

Developed by Crytek

As a result of THQ's fire sale at the beginning of 2013, several IPs were ushered off to new homes, just waiting for someone to advance their stories while being published under a new banner. One such example is Homefront, which was met with a relatively poor reception upon release in 2011. Now, Crytek has scooped up the rights and plans to reinvent the property with a sequel.
Homefront: The Revolution sees a continuation of the world that Homefront introduced us to, but from a different angle. It's now four years after the initial invasion by North Korean forces, and the United States is completely occupied. The North Koreans have opted to establish their base in Philadelphia, which is the setting for the game.

Because the American citizens are at a serious disadvantage in this scenario, any hope of regaining their freedom must be done through guerrilla tactics. This aims to be Homefront: The Revolution's calling card. Rather than engage in constant over-the-top first-person shooting sequences, Crytek wants to push the battle to asymmetric warfare. One such example is equipping a remote-controlled car with explosive devices, driving it under a moving North Korean vehicle for cover, and then detonating it at a gate to both gain access and cause panicked mayhem.

This is only a single example of the many possibilities for igniting an uprising. To keep things from becoming too scripted, Crytek's creating an open-world game that puts the players in charge of the revolution. As different areas of town are hit by the revolution, everything evolves accordingly. When actions like taking out guards and smashing security cameras are performed, uprising points are awarded, presumably bringing that particular section that much closer to liberation. It also means that the North Koreans will be on their toes, and more wary of your presence. No one will have to fend for themselves though, as resistance cells can be formed in online cooperative play.
While the resistance may be sort of a ragtag lot, they're still equipped in their own special way to deal with opposing forces. The world is replete with resources that can be scavenged to create improvised weaponry. However, it may be cellular technology that proves the most useful. The phone seems as if it'll be a central device to Homefront: The Revolution, as it not only serves as a map, but also as a gadget for identifying and marking enemies.
Crytek seems as if it has the right take on Homefront -- after all, do we really need another linear first-person shooter? But, it's the implementation of the studio's engine that strives to pull everything together. CryEngine 3 (which is already known for creating some of the most stunning visuals in videogames) is in use, and looks to add a sense of believability to the open-world through day/night cycles and changing weather effects.


Whether that believability is achieved remains to be seen. Crytek has an ambitious project on its hands. One that could easily change the legacy of the Homefront name, or one that could just as easily succumb to overextending itself. When it hits PC, Xbox One, PlayStation 4, Mac, and Linux in 2015, we'll know if this is a revolution worth fighting for.

Source:

Wednesday, March 12, 2014

Microsoft: Titanfall 'will play great on Xbox 360'

Gamers not yet ready to jump into the future of gaming, but still interested in Titanfall can rest easy knowing the game "will play great" on Xbox 360. Of course, this is coming from Xbox Chief Marketing and Strategy Officer
Yusuf Mehdi, and not an actual press event where the game was actually shown for the console.
At last night's Titanfall launch celebration for Xbox One and PC, Mehdi took some time to assure gamers that the Xbox 360 version, developed by Bluepoint Games, will be a "first-class experience" despite the system's dated technology. Given the 70-million-or-so Xbox 360 owners out there, I'd hope it's a good experience.
"I think we struck the right balance — it was Respawn, really, and the developer who struck the balance — which is, it will play great on Xbox 360," Mehdi told Polygon. "Believe me, we are thrilled about it. Xbox 360 is in, obviously, all the markets including the top 13 with Xbox One; we're in 48-plus markets for [Xbox 360]. For many markets, that will be the game. So, we've worked together to have that be a first-class experience."
"At the same time, on Xbox One you can get some of those extra features that set it apart, and there will be people who want to do that, and there will be enough encouragement to go — but it will be a great experience on Xbox 360," Mehdi added.
Titanfall was supposed to release on all three platforms at once, but the Xbox 360 version wasdelayed last month until March 25.
News Source: www.gamezone.com

Monday, March 10, 2014

Titanfall gives Microsoft and Electronic Arts plenty of sales ammo

The Microsoft-exclusive shooter, created by key developers behind Call of Duty: Modern Warfare, is expected to sell 10 million copies worldwide.



FORTUNE -- Titanfall is one of the most anticipated games of 2014. By the end of 2013, the game already had 200,000 pre-orders. That's good news for publisher Electronic Arts (EA) and startup developer Respawn Entertainment. It's also great news for Microsoft (MSFT), which has the exclusive for this sci-fi first-person shooter that will ship across PC, Xbox One, and Xbox 360.
The majority of those pre-orders (approximately 150,000) were for the Xbox One version of the game, which makes Titanfall a killer app as Microsoft tries to keep up with Sony's (SNE) PlayStation 4 in the next-gen hardware battle.
"To have a huge new franchise like Titanfall developed by a team of the most-respected game developers as an exclusive is huge for Microsoft," said Peter Warman, president of research firm Newzoo. "Gamers are expecting Titanfall to showcase the potential of the Xbox One in terms of graphics and the gameplay experience." Warman adds that Titanfall is integrating with Microsoft hardware as well, with limited-edition branded controllers and a variety of game and hardware bundles.
Michael Pachter, video game analyst at Wedbush Securities, says Electronic Arts is leaving some money on the table with the Microsoft exclusive. He forecasts the game will sell 8 to 10 million units worldwide across Xbox 360, Xbox One, and PC. But if the game was released cross-platform on Sony consoles, sales would exceed 12 to 15 million units.
MORE: The NBA scores with new technology and video games
"The spring launch is smart, since it comes right when there is a lull in big game releases, and it's long enough after GTA V [Grand Theft Auto] and long enough before Activision's (ATVI) Destinyand next Call of Duty," said Pachter. "That should help sales. The gaming press, and to some extent, the gaming community, loves Respawn as they recognize these guys made Call of Duty Modern Warfare."
Although Respawn is technically a startup developer, the team that Vince Zampella and Jason West formed includes key members from their previous studio, Infinity Ward. That studio, which was acquired by Activision in 2002, created the Call of Duty Modern Warfare franchise. Call of Duty: Modern Warfare 3, the last game developed under the creative direction of West and Zampella, was the most successful Call of Duty ever, with the highest rating by gamers and sales of over 30 million copies worldwide for Activision.
"True game enthusiasts know who Respawn is, and for more casual gamers Infinity Ward were the good guys in the fight with Activision," said Warman, referring to the multiple lawsuits that were filed between Activision and West and Zampella that were settled out of court. (Activision paid current and former Infinity Ward employees a total of $42 million.) "Having people on board that know how to build a world-leading franchise and maintain gamer loyalty is an enormous asset. Respawn sets trends rather than following them."
Titanfall breaks from tradition in the shooter genre by ditching the single-play campaign mode. It focuses solely on multiplayer gameplay. The game also introduces dynamically different gameplay within its near-future battlefields by allowing players to fight as elite assault pilots on the ground with parkour-style wall running and double jumps. Gamers can also get behind the controls of hulking, heavily armored 24-foot-tall titans and plow their way through war zones as team-based members of either the Interstellar Manufacturing Corporation (IMC) or the Militia. The ability to seamlessly jump in and out of these titans introduces new tactics and strategies to the crowded, but lucrative, shooter genre.
"For us it was about not doing something that was similar to what was done before," said Zampella. "In Titanfall the gameplay is more vertical. The pilots are very agile. They can run on walls. They can jump higher. That's mixed with these Titans, which are an extension of you. It's an exoskeleton style."
MORE: Microsoft and Sony are at each other's throats
Critics who've been able to play the game early through press events and the online beta have loved Titanfall. Over the past year, the game has accumulated accolades from around the world to the tune of more than 80 awards. Pachter said Metacritic scores and strong word of mouth could push his sales estimates even higher for the game.
Warman believes there will be some challenges in getting gamers acclimated to the new gameplay elements and establishing a new franchise. The team-based shooting and robot component could scare away some of the core shooter audience. But on the plus side, the team battle component could draw in some of the over 85 million League of Legends fans that Riot Games has attracted to its free-to-play five-on-five PC game.
With Sony eclipsing the 6-million-unit mark sold worldwide first with its PS4, Titanfall is expected to give Microsoft a much-needed hardware sales boost. Zampella said the Xbox One version of the game has given the developers the ability to expand the world.
"We're putting the single-player experience into the multiplayer," said Zampella. "We have dedicated servers, which is something we didn't have on consoles before. All that AI [artificial intelligence] that you see running around is calculated on the server, so now there's no host advantage. It's a better experience for all the players. And it's a more vivid world to explore."
The Titanfall brand is expanding beyond games with licensing deals like a line of K'NEX Titanfall Building Sets, which will launch this June. Gamers can now purchase licensed electronics like Mad Catz TRITTON gaming headsets, R.A.T mice, S.T.R.I.K.E. keyboards, F.R.E.Q. gaming headsets and G.L.I.D.E. gaming surfaces. And that's just the beginning, as long as the game lives up to the very high expectations.

News Source: tech.fortune.cnn.com

Friday, March 7, 2014

DRAM Class Action Settlement = Cash For You


If you purchased a computer, console or any type of hardware or component with DRAM in it between 1998 and 2002, you’re entitled to some cold hard cash.
After typing that, I feel like one of those awful personal injury lawyers with commercials.
The facts are the facts, though, and thanks to a $310 million settlement in an ongoing price fixing class action suit against DRAM manufacturers, there’s a strong possibility that you, reader of this gaming website, paid too much for any number of your electronics.
What happened? In 2002 the US Department of Justice accused a group of 12 different DRAM manufacturers, including Samsung, Micron, and Toshiba, of price fixing their memory from 1998 through 2002. In court documents, the DOJ went so far as to label the manufacturers “one of the largest cartels ever discovered.” The manufacturers wound up pleading guilty and paid fines in excess of $730 million.
In 2007, State Attorneys General from across the nation (32 of them in all) filed their own class action lawsuit on behalf of consumers, and the DRAM manufacturers have finally agreed to the combined $310 million settlement. Now it’s time to distribute that money to you, consumer electronics buyer.
You’re eligible for a minimum payment of $10 if you meet the following requirements:
  • Purchased DRAM or a device containing DRAM;
  • Purchase was made anytime from January 1, 1998 to December 31, 2002;
  • Purchase was made in the United States or from a seller located in the United States; and,
  • Purchase was not made directly from a DRAM manufacturer, but from a reseller such as a computer maker (Apple, HP or Dell), a retailer (Best Buy, Staples or Costco) or any other reseller (CDW, Ingram Micro or Amazon.com).
You can get all the details in this FAQ about the case and settlement, and submit your claimright now online (deadline is August 1). You don’t need any receipts for your purchases to submit your claim, but you may have to provide proof of purchase at a later date. I went through the process and it was quick and painless.
Fittingly, I’ll probably purchase some more RAM for my PC with my payout.

News Source:  www.gamefront.com

Thursday, March 6, 2014

Watch Dogs sets May 27 release date



After a delay that pulled its newest open world title from the roster of two console launches, Ubisoft has set a new release date for Watch Dogs: May 27, 2014. The new release date targets versions in development on PC, Xbox One, PS4, Xbox 360 and PS3.

During a financial call in February, Ubisoft CEO Yves Guillemot announced that the Wii U release of Watch Dogs would see its own separate delay, pushing the version's release beyond other platforms in order to "focus the team's resources where they could have the broadest possible benefit for both our customers and Ubisoft." No firm date for the Wii U version has been established.

Speaking with Joystiq, Watch Dogs Senior Producer Dominic Guay could only say the Wii U version would arrive "a few months" after the game's release on counterpart platforms.


News Source: www.joystiq.com

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