Showing posts with label New Zealand. Show all posts
Showing posts with label New Zealand. Show all posts

Saturday, June 14, 2014

Chase Achievements with Xbox One's snappy July update

Most of us have fallen for the allure of Xbox Achievements at some point since their arrival with the Xbox 360. If you're still incessantly bumping your Gamerscore, the Xbox One July update's inclusion of Achievement Snap should be up your alley – rather than stopping your game to check progress, you'll soon be able to track real-time achievement progression with a quick glance to the right side of your screen.

Conquering overly-vague achievement descriptions or challenging feats will also be a bit easier, thanks to a "Get Help" option that will be offered under whichever challenge a user has highlighted. Once clicked, the prompt searches the web for helpful links and videos. You can pin the Achievements they're focusing on at the top of the snapped app, too.

The update will also allow you to launch Snap Center by double-tapping a button. Unfortunately, the Xbox Wire announcement doesn't specify which button that is, and only suggests to "double-tap the button on your controller." If you've already got an app attached, the same double tap will switch between controlling the app and whichever game you're playing. Language options for players in New Zealand, Ireland and Austria will be another addition, with players in those regions soon being able to use the English and German voice models from other countries if they better suit their style of speech.

Users will also be able to "Like" Game DVR clips and posts in their SmartGlass activity feeds, but more interestingly, the update's description mentions support for future digital bundles and compilation discs. This is described as something to grant publishers "options for great digital bundle and disc compilation offerings," with the post suggesting that we'll see "more flexible combinations of game titles and game content" as the feature is tested. Sounds like something that could be used to bundle pieces of DLC or base games together, hopefully with the inclusion of a reasonable price tag.

Source:
www.joystiq.com

Wednesday, April 23, 2014

Aust internet speeds up as ranking drops

AUSTRALIA'S internet is speeding up - but not as fast as it is elsewhere, a report says.
Average Australian connection speeds increased by 27 per cent in 2013 to reach 5.8 megabits per second (Mbps) in the December quarter, according to Akamai Technologies' latest State of the Internet report.
But the country dropped three places in global speed rankings to 44th, beaten by regional neighbours Singapore, Taiwan, Hong Kong, and Japan.
New Zealand placed 45th with average speeds of 5.3 Mbps, while South Korean maintained its No. 1 ranking with average speeds of 21.9 Mbps.
Australia ranked 32nd in average peak connection speeds at 35.2 Mbps - an increase of 26 per cent on 2012. Hong Kong ranked first with an average of 68 Mbps.
The proportion of Australian users with "high broadband" connectivity doubled in 2013, reaching 9.7 per cent.
Recent figures from the Australian Bureau of Statistics show more and more people are opting for plans offering theoretical maximum speeds of at least 24 Mbps.
The number of Australian signing on to such plans increased 27 per cent in 2013 to pass two million.
However, actual speeds are generally far slower, being affected by various factors such as modem quality and the distance of a user from the nearest internet exchange.
Broadband sped up impressively across the board in the Asia Pacific region, the Akamai report showed, while the global average connection speed grew 5.5 per cent to reach 3.8 Mbps.
There are eight megabits in megabyte, meaning a 24 Mbps connection would download about 180 megabytes of data per minute.
China remained the biggest source of computer attacks, the report showed, generating 43 per cent of all attack traffic.
The report draws on data compiled by Akamai's "Intelligent Platform", which handles up to 30 per cent of the world's internet traffic via more than 100,000 servers.

Source:

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