Showing posts with label Mark Zuckerberg. Show all posts
Showing posts with label Mark Zuckerberg. Show all posts

Saturday, May 3, 2014

Growing pains for Facebook

Facebook turned 10 in February, and like any 10-year-old, it's changing, complete with 

growing pains and headaches.

With 1.28 billion users of the world's most popular social medium, Facebook is trying to keep users, attract more users, make money, and please advertisers, all at the same time. But those goals - have you noticed? - conflict.

The Facebook F8 conference Wednesday in San Francisco highlighted the delights and challenges to come. Cofounder Mark Zuckerberg - who, amazingly, turns 30 on May 14 - spoke of "a culture of loving the people we serve." But is that users or advertisers? Or both?

The main conflict in point: Facebook is trying to improve your sense of privacy while helping advertisers track and target you, based on information you give to Facebook. So you can be more private - even as your personal info is used to sell you stuff.

Privacy: Up to now, if you're intrigued by a Facebook-based app 

named, say, Angry Flowers or Hilarious Cat Farm, when you 

register, you must let the app get at all the info you gave when 

you first registered with Facebook. But Wednesday, Facebook 

announced Anonymous Log-in, which lets you try apps without 

telling who you are or sharing your info. The Facebook log-in 

itself will change, too, to give you sort of a line-item veto on 

the info automatically shared with apps.

Privacy control! Could this be a response to the unease over privacy - this from the guy who told us in 2010 that privacy was no longer a "social norm"?

But user privacy is, and ever will be, in tension with the need to monetize. User info is what Facebook has to sell - and there's money in making it mobile. People with handhelds are on the go, clicking their apps, those little bookmarks and enablers, weaving webs of their own. They leave a trail of choices and locations that's catnip for app-makers and advertisers. Apps are the axons in the great nervous system of the mobile Web, and Facebook's going that way, too, especially in the last two years. It's money.

For a while now, Zuckerberg has been calling Facebook "the big blue app" - a bundle of apps, really. He wants to spin off some - but even more, he wants other apps to come live on or connect to Facebook. Last year, people logged into apps and websites using their Facebook log-in creds more than 10 billion times. In April 2013, Facebook bought the app-making tool kit Parse, and since then, 260,000 apps have been built with it. Facebook wants to help people make apps, and money: Zuckerberg said, "We're going to help you monetize in a serious way on mobile."

Fully 59 percent of Facebook's revenue is from mobile advertising. Facebook claims 1.01 billion monthly active mobile users. At F8, it boasted that it had "one million advertisers," and that its payments system has processed $3 billion in transactions for app developers, with 100 of them making $1 million-plus a year via Facebook.

Ads: Also unveiled Wednesday was Facebook Audience Network (FAN). Until now, advertisers on Facebook had access to all Facebook's info about you, your background, every "like," every click, every friend and un-, every site you signed into via Facebook log-ins. And they could use that to target ads to you - but only on Facebook. FAN, though, is a network of apps that extends outside Facebook itself. App-makers, if they join FAN, can use Facebook info to track user preferences and target ads (outside Facebook) to them, on other apps, other sites. If FAN is widely adopted, it could extend Facebook throughout the Web.

Nefarious? Creepy? Depends on how you feel about e-commerce. Every move you make, every breath you take, somebot someplace is watching you. Were I so inclined, I could be anywhere from irritated to torqued off at bots tracking me to sell me stuff.

But it's here, it isn't going away, and Facebook says it works. In its first-quarter earnings report, it said it made $2.27 billion in ad revenue. Wall Street seems to agree: Since Facebook went public in May 2012, one share of the company has gone from $38 to about $60. Ad revenues for 2013 were $6.99 billion.

You'll have somewhat more control over your info - but far from total. It'll still be used - and now, used much more, much more widely - to sell you, sell you, sell you.

Facebook walks a similar cliff-edge in other ways. Its old motto, largely a relic now, is: "It's free and always will be." Yes, if you want to sign up for Facebook, there's no charge. And you can start friending, unfriending, liking, and so on, and it doesn't cost a cent.

But it's undeniable: As it leaves childhood, Facebook, moving to monetize, has sliced and diced your reach, the size of your audience, the number of people who see your posts. You, and advertisers, must pay to reach more eyeballs. Space and reach, once free, never will be again.

There have been complaints - and perhaps would be more, but it's hard to complain when you don't understand what's going on. And a lot of people don't.
The question is: How long can "the big blue app" balance pleasing users and pleasing advertisers? Is there a peril-point at which one wrong bot-move could blow up the joint? If you love "the people we serve" too much, will the other people you serve scram?

Welcome, Facebook, to your next 10 years.


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Monday, April 28, 2014

Got an app? Facebook wants you

Social media giant is looking to attract developers to build apps with its new software which will help position it at the centre of mobile technology


Mark Zuckerberg, chief executive officer of Facebook, is set to issue a rallying cry for app developers at this week’s F8 conference in San Francisco to use the social network’s app building platform.Photograph: David Paul Morris/Bloomberg
Facebook is set to vie with Google and Apple for mobile-app makers, as it gets ready to encourage developers to use its Parse platform, thus boosting its prominence in the mobile world.
The social network recently reached out to Helsinki-based Huuuge Inc., the maker of the game, to convince the team to build mobile applications with its tools. The startup didn’t bite, said Anton Gauffin, Huuuge’s founder and executive chairman.
“I don’t think developers really see Facebook as a tool or provider of help for developers,” said Mr Gauffin, who added that his team makes games using Apple Inc.’s software.
Facebook is pushing to change that perception this week at the F8 developer conference in San Francisco, the company’s first major event for app makers since 2011.
While Facebook once was a key site where software makers like Zynga introduced their games, many programmers have since turned their attention to building apps for smartphones instead. At F8, chief executive officer Mark Zuckerberg is set to rally developers with a new message:
Facebook has software that makes it easier to build apps for mobile phones, as well as tools that help programmers sell those wares to the social network’s 1.28 billion users. The more developers use the technologies, the more prominence the social network gains in a mobile world dominated by Apple and Google.
At the centre of Facebook’s developer strategy is Parse, which the company acquired a year ago. Parse offers technology to more quickly build an app and keep consumers engaged. Over the past 12 months, the number of apps built using Parse’s tools more than tripled to 260,000, the company said. Parse will be featured during Mr Zuckerberg’s F8 keynote on April 30th, and the chief executive will be joined on stage by Parse chief Ilya Sukhar.
Problem solvers
“Now we’re absolutely focused on solving people’s problems -- build, grow, monetise,” said Mr Sukhar, who is also head of developer products at Facebook. All of this contrasts with Facebook’s last F8 conference. At that event, the Menlo Park, California-based company promised developers they could popularise their apps on the social network by sending messages and prompts through users’ friends. Yet that created more spam on Facebook and annoyed consumers, leading the company to limit developers’ freedom on the site.
“We’ve definitely moved away from the world of ‘send a cow to 100 of your closest friends in one click,’” said Mr Sukhar, referring to Zynga’s method of distributing its FarmVille game on Facebook years ago.
Mobile ambitions
Getting more developers to use its tools is key to Facebook’s mobile ambitions. Mobile ads now generate 59 per cent of the company’s advertising revenue, up from almost nothing at the time of its 2012 initial public offering. The mobile business has powered the company’s stock, which has more than doubled in the last year. While shares dropped late last week, Facebook is up 5.6 per cent for the year, compared with a 2.4 per cent decline in the Nasdaq Composite Index. To boost mobile revenue, Facebook has leaned on a type of ad it offers developers to drive downloads of their apps, called app-install ads. Those promotions are one of Facebook’s best- performing products, responsible for more than 350 million app downloads since they became available in January 2013, chief operating officer Sheryl Sandberg said in an earnings call with investors last week.
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Friday, April 18, 2014

Mark Zuckerberg: Facebook is Still Innovating

Facebook is still innovating, explained CEO Mark Zuckerberg, after pinpointing the failures of the successful social networking site.
Despite the undeniable success of Facebook, Zuckerberg said that he and his team have experienced some failures along the way including the homemade features of the social networking site, Facebook Home and Graph Search.
Since WhatsApp, Instagram and other companies Facebook acquired have been more successful, the social networking site's ability to innovate was called into question.
In Graph Search's defense, Zuckerberg explained that it was more of a long-term investment than Facebook Home.
As a semantic search engine, Graph Search is designed to provide users with answers to their natural language queries instead of a list of links.

According to Zuckerberg, modern search products have so much built in to Graph Search and it would take a five-year investment to see the benefits and the differences.
He claimed that they have done these milestones, the first of which was the ability to search over structured connections on Facebook. This ability, Zuckerberg added, was important both as a consumer product and as infrastructure being used inside the company.
Zuckerberg said that he is not worried about the next focus, which is to have searching posts not only on desktop but also on mobile, which he sees as a five-year endeavor.
The real question, according to the Facebook CEO, is the effectiveness of searching posts on mobile once post-search works, Daily Tech reported.
Prior to this, Zuckerberg has also recently expressed his interest in dismantling his $150 billion social media company.
In order to overhaul the way Facebook distributes it services, Zuckerberg started Creative Labs in 2014. With this new venture, Facebook is unbundling the big blue app.
Facebook is planning to splinter into smaller and more focused services, a strategy that has something to do with how people use mobile phones, Yahoo Financereported. 
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