Showing posts with label Facebook. Show all posts
Showing posts with label Facebook. Show all posts

Sunday, May 11, 2014

Tech giants rally to protect net neutrality as FCC tries to kill it

Net neutrality proponents are getting unlikely backers after some of the largest names have joined together in urging the Federal Communications Commission (FCC) to drop its idea of "fast lanes" that many experts say would spell the end of net neutrality as it currently exists. Amazon.com, Google, Facebook and others banded together in a letter to the FCC that claims the changes being proposed would be the end of the Internet as it exists.
Net neutrality has become a vital and now controversial issue for the tech and Internet world after the FCC would bring forward a new set of regulations governing the Internet and ISPs. It would also potentially allow large companies to pay fees to the FCC in order to allow their content to be uploaded and viewed at a faster speed.
An appeals court has struck down the regulations on ISPs, but the fast lanes continue to be a tipping point in the debate over net neutrality.
A vote on the proposal is scheduled for May 15.
The FCC Chairman Tom Wheeler says he would fight back against Internet abuse and was looking into greater oversight in order to maintain standards of net neutrality.
"It is an experience that made me especially wary of the power of closed networks to innovate on their own agenda to the detriment of small entrepreneurs," Wheeler wrote in a letter to the large tech giants.
But the tech giants are continuing to put pressure on the FCC to get it right and not be the death of net neutrality as we know it today.
The letter says FCC rules should not permit "individualized bargaining and discrimination," the companies said.
"[The FCC must] take the necessary steps to ensure that the internet remains an open platform for speech and commerce," the letter says.
Many industry experts believe the FCC's cozying up with the cable and Internet television networks has led to the agency seeing it as an opportunity to bring in much needed funding to the agency in its efforts to revamp how they currently do business and function.
Those ties to the cable industry have led to the continuation of fears that the FCC is attempting to hijack the Internet for those who can afford to pay to have their content uploaded quicker, which would limit competition and hurt smaller organizations or businesses.

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Saturday, May 3, 2014

Growing pains for Facebook

Facebook turned 10 in February, and like any 10-year-old, it's changing, complete with 

growing pains and headaches.

With 1.28 billion users of the world's most popular social medium, Facebook is trying to keep users, attract more users, make money, and please advertisers, all at the same time. But those goals - have you noticed? - conflict.

The Facebook F8 conference Wednesday in San Francisco highlighted the delights and challenges to come. Cofounder Mark Zuckerberg - who, amazingly, turns 30 on May 14 - spoke of "a culture of loving the people we serve." But is that users or advertisers? Or both?

The main conflict in point: Facebook is trying to improve your sense of privacy while helping advertisers track and target you, based on information you give to Facebook. So you can be more private - even as your personal info is used to sell you stuff.

Privacy: Up to now, if you're intrigued by a Facebook-based app 

named, say, Angry Flowers or Hilarious Cat Farm, when you 

register, you must let the app get at all the info you gave when 

you first registered with Facebook. But Wednesday, Facebook 

announced Anonymous Log-in, which lets you try apps without 

telling who you are or sharing your info. The Facebook log-in 

itself will change, too, to give you sort of a line-item veto on 

the info automatically shared with apps.

Privacy control! Could this be a response to the unease over privacy - this from the guy who told us in 2010 that privacy was no longer a "social norm"?

But user privacy is, and ever will be, in tension with the need to monetize. User info is what Facebook has to sell - and there's money in making it mobile. People with handhelds are on the go, clicking their apps, those little bookmarks and enablers, weaving webs of their own. They leave a trail of choices and locations that's catnip for app-makers and advertisers. Apps are the axons in the great nervous system of the mobile Web, and Facebook's going that way, too, especially in the last two years. It's money.

For a while now, Zuckerberg has been calling Facebook "the big blue app" - a bundle of apps, really. He wants to spin off some - but even more, he wants other apps to come live on or connect to Facebook. Last year, people logged into apps and websites using their Facebook log-in creds more than 10 billion times. In April 2013, Facebook bought the app-making tool kit Parse, and since then, 260,000 apps have been built with it. Facebook wants to help people make apps, and money: Zuckerberg said, "We're going to help you monetize in a serious way on mobile."

Fully 59 percent of Facebook's revenue is from mobile advertising. Facebook claims 1.01 billion monthly active mobile users. At F8, it boasted that it had "one million advertisers," and that its payments system has processed $3 billion in transactions for app developers, with 100 of them making $1 million-plus a year via Facebook.

Ads: Also unveiled Wednesday was Facebook Audience Network (FAN). Until now, advertisers on Facebook had access to all Facebook's info about you, your background, every "like," every click, every friend and un-, every site you signed into via Facebook log-ins. And they could use that to target ads to you - but only on Facebook. FAN, though, is a network of apps that extends outside Facebook itself. App-makers, if they join FAN, can use Facebook info to track user preferences and target ads (outside Facebook) to them, on other apps, other sites. If FAN is widely adopted, it could extend Facebook throughout the Web.

Nefarious? Creepy? Depends on how you feel about e-commerce. Every move you make, every breath you take, somebot someplace is watching you. Were I so inclined, I could be anywhere from irritated to torqued off at bots tracking me to sell me stuff.

But it's here, it isn't going away, and Facebook says it works. In its first-quarter earnings report, it said it made $2.27 billion in ad revenue. Wall Street seems to agree: Since Facebook went public in May 2012, one share of the company has gone from $38 to about $60. Ad revenues for 2013 were $6.99 billion.

You'll have somewhat more control over your info - but far from total. It'll still be used - and now, used much more, much more widely - to sell you, sell you, sell you.

Facebook walks a similar cliff-edge in other ways. Its old motto, largely a relic now, is: "It's free and always will be." Yes, if you want to sign up for Facebook, there's no charge. And you can start friending, unfriending, liking, and so on, and it doesn't cost a cent.

But it's undeniable: As it leaves childhood, Facebook, moving to monetize, has sliced and diced your reach, the size of your audience, the number of people who see your posts. You, and advertisers, must pay to reach more eyeballs. Space and reach, once free, never will be again.

There have been complaints - and perhaps would be more, but it's hard to complain when you don't understand what's going on. And a lot of people don't.
The question is: How long can "the big blue app" balance pleasing users and pleasing advertisers? Is there a peril-point at which one wrong bot-move could blow up the joint? If you love "the people we serve" too much, will the other people you serve scram?

Welcome, Facebook, to your next 10 years.


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Wednesday, April 23, 2014

Twitter rolls out new profile design for website users, adds new features


The profile redesign for the Web version of Twitter is now available to all. The social media site unveiled the new look earlier this month, and in the intervening weeks has been rolling it out to select users of the service.
Evidently happy with the response, the microblogging site announced on Tuesday the revamped design is coming to all users in the coming days in a gradual roll out, though if you’re the impatient type and want to see it up and running for your feed right now, you can do so by heading here and hitting the Get it now button.
The new three-column layout makes more use of the screen space and comprises a new photo-centric design which’ll look familiar to Facebook and Google+ users.
New features include ‘best tweets’ where posts that have gotten the most engagement will show slightly larger, making it simpler for others to find your best content; ‘pinned tweet’ that allows you to pin one of your favorite tweets front and center for visitors to, as Twitter puts it, “see what you’re all about”; and ‘filtered tweets’ that lets you choose which timeline to look at when exploring the profiles of other Twitter users.
The profile image is now a little larger than before, while underneath you’ll see the month and year you joined revealed to one and all. There’s also a new, fresher look for the photos and videos section.
So, what do you make of the new look? A welcome revamp or a cluttered mess? Sound off in the comments below.
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Friday, April 18, 2014

Mark Zuckerberg: Facebook is Still Innovating

Facebook is still innovating, explained CEO Mark Zuckerberg, after pinpointing the failures of the successful social networking site.
Despite the undeniable success of Facebook, Zuckerberg said that he and his team have experienced some failures along the way including the homemade features of the social networking site, Facebook Home and Graph Search.
Since WhatsApp, Instagram and other companies Facebook acquired have been more successful, the social networking site's ability to innovate was called into question.
In Graph Search's defense, Zuckerberg explained that it was more of a long-term investment than Facebook Home.
As a semantic search engine, Graph Search is designed to provide users with answers to their natural language queries instead of a list of links.

According to Zuckerberg, modern search products have so much built in to Graph Search and it would take a five-year investment to see the benefits and the differences.
He claimed that they have done these milestones, the first of which was the ability to search over structured connections on Facebook. This ability, Zuckerberg added, was important both as a consumer product and as infrastructure being used inside the company.
Zuckerberg said that he is not worried about the next focus, which is to have searching posts not only on desktop but also on mobile, which he sees as a five-year endeavor.
The real question, according to the Facebook CEO, is the effectiveness of searching posts on mobile once post-search works, Daily Tech reported.
Prior to this, Zuckerberg has also recently expressed his interest in dismantling his $150 billion social media company.
In order to overhaul the way Facebook distributes it services, Zuckerberg started Creative Labs in 2014. With this new venture, Facebook is unbundling the big blue app.
Facebook is planning to splinter into smaller and more focused services, a strategy that has something to do with how people use mobile phones, Yahoo Financereported. 
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Facebook App To Show When Friends Are Nearby

Facebook moves to allay privacy concerns by saying a new feature - showing the location of nearby friends - will be opt-in only.



Facebook is introducing a new feature on its mobile app to show users when their friends are nearby.
People using the app will be "occasionally notified" when friends are nearby - but only if they turn on the opt-in feature.
Users can decide which of their friend group can see if they are nearby, such as close friends, work colleagues or a specific friends list.
Facebook
The app will alert users when friends are nearby
The tool uses the geolocation technology in smartphones, and can be turned on and off at any time.
An initial alert tells you how far away your nearby friends are, but does not give their exact location or co-ordinates.
You can then choose to share your exact location with any of the nearby users, who will then see where you are on a map.
Facebook
Users can then choose to share their exact location
In a news release, Facebook stressed the feature was optional and the user always retained control.
Product manager Andrea Vaccari said: "Sharing your location with Nearby Friends goes two ways - you and your friends both have to turn on Nearby Friends and choose to share with each other to see when you’re nearby.
"Your friends will only be able to see that you’re nearby if you share this info with them and vice versa."
Facebook has reportedly been testing the feature with the "vast majority" of the company's 6,500-plus staff, according to technology site Mashable.


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Thursday, April 17, 2014

Twitter uses MoPub for big push in mobile ads

Twitter aims to draw in marketers and developers with a new ad service that promotes mobile apps far beyond users' timelines.

Twitter is making a significant push into mobile ads, thanks to its mobile advertising exchange MoPub.
Twitter on Thursday said it's new "mobile app promotion suite" makes it easier for advertisers to promote their mobile apps both on Twitter and through the thousands of mobile apps that use MoPub to serve their ads. According to Twitter, MoPub serves 130 billion ads to over 1 billion devices each month.
Mobile ad revenue has been a sore spot in Twitter's revenue stream. It was clear when Twitter acquired MoPub last year for $350 million that the company had high hopes for using the ad exchange to boost it's mobile ad revenue. Twitter only secured 2.4 percent of the global mobile ad market last year, according to eMarketer. Google and Facebook, meanwhile, combined to capture nearly 70 percent.
Twitter's new app promotion suite will be offered through its Twitter Ads page. For advetisers, it includes targeting and measuring tools, as well as a native ad unit that, according to Twitter, combines the best of Twitter Card and Promoted Tweets. Users can click on the ads and download the promoted applications from Apple's App Store and Google Play directly from their Twitter timeline. Twitter also said marketers will be able to set up campaigns that run across devices the MoPub mobile ad exchange reaches from the Twitter Ad page.
Twitter has been testing the service with some early beta partners, including music services Spotify and Deezer. For now, the offering is available only in the US and is in private beta. Twitter said more integration between its social network and MoPub is forthcoming.
CNET has contacted Twitter for additional comment on its mobile ad service. We will update this story when we have more information.
Twitter shares are up 3.6 percent, or $1.60, to $46.02 following the announcement.
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Thursday, April 10, 2014

Could virtual reality flop again?

An attendee wears an Oculus Rift HD virtual reality head-mounted display as he plays "EVE: Valkyrie," a multiplayer virtual reality dogfighting shooter game, at the Intel booth at the 2014 International CES in Las Vegas.
$2 billion deal to acquire Oculus last month marked the biggest bet yet on the resurgence of virtual reality.
While any price tag that hefty for an unfinished, unproven technology is bound to spark investor second-guessing, it's hardly a surprise that this purchase is being especially scrutinized. Like 3-D, virtual reality is a concept that has been touted for years, but has always failed to live up to its potential—and historically been rejected by consumers.
And while Oculus has greatly improved the experience—and Facebook and Sony (which is making its own lauded VR headset) are sinking fortunes into the technology—there are still plenty of hurdles virtual reality must clear. Among them:
Content: The best hardware in the world is useless if there's not software to take advantage of it. And if that first rush of software isn't up to par, it can quickly sour the experience.
Tech Yeah! Facebook moves into virtual reality
CNBC's Morgan Brennan and Laptop Mag Senior Staff Writer Sherri Smith discuss Facebook's acquisition of virtual reality hardware maker Oculus and King Digital Entertainment's IPO.
"If anyone's out there making VR, our message is 'please take the time to get it right,'" said Brendan Iribe, CEO of Oculus, at CES earlier this year. "If you don't, you get people sick. ... It's all dependent on the content."
Virtual reality is expected to make its first splash in the video game world. Whether game publishers will be willing to bet on the technology immediately is another concern, though.
VR games aren't cheap to create. They require very high frame rates (the number of frames shown per second) and work best in 3-D, with separate images being delivered to each of the user's eyes. Large game publishers may support existing partner Sony, knowing that the company is planning internally developed titles as well. But Oculus, which is focusing on the PC, might be a harder sell.
Meanwhile, many indie game developers, who were backing Oculus, aren't happy with the company's new owner. "Minecraft" creator Markus "Notch" Persson said he has canceled plans to work on a version of the hit game, which has sold more than 14 million copies, for Oculus' Rift virtual reality headset.
"I definitely want to be a part of VR, but I will not work with Facebook," he wrote. "Their motives are too unclear and shifting, and they haven't historically been a stable platform. There's nothing about their history that makes me trust them, and that makes them seem creepy to me."
Oculus declined to comment. Facebook didn't respond to a request for comment.
Finding the right audience: Facebook says it wants to cast a wide net with VR, but consumers have historically shunned any sort of technological headgear. Previous efforts, ranging from Nintendo's Virtual Boy to modern 3-D TVs, have flopped, which could indicate consumers simply aren't interested.
"Hardcore gamers love new technologies and experiences and are willing to do almost anything to get them," said Ed Fries, co-founder of Microsoft's Xbox division, in a recent "Ask Me Anything" on Yabbly. "General users however are a different crowd. Given how little success the consumer electronics companies have had with 3-D TVs with glasses, I am sceptical [sic] that general users are going to be strapping this thing onto their face any time soon."
And while the focus of VR so far has been on the gaming and commercial market, some experts say there's really no way of knowing where the technology will find the best fit.
"What is the best case for thinking about things like VR?" asks Rob Stavis, a partner Bessemer Venture Partners. "Is it playing a video game? Is it military training or teaching? The way we're going to learn about that is through trial and error."
Cost: Neither Sony nor Oculus has given any indication of what the retail cost of their VR headsets will be. Oculus' Kickstarter backers were able to get a Rift developer kit for $300, but there's no guarantee the final product will be in that neighborhood.
Beyond hardware, there's a question of whether software prices will be higher. Aaron Davies, director of developer relations at Oculus, said he would not be surprised to see game makers charge a premium for VR-enabled games, pushing them higher than the now-standard $60 price tag.
"In VR, suddenly objects have value—and scale and size and depth and I think there will be opportunities for developers to monetize them," he said.
Iribe agrees, but notes there is a risk with that.
"They'd better deliver if they're going to charge more than $50 or $60 for a game," he said.
Meeting expectations: Part of the reason VR has failed before is it has never lived up to the hype. And after a $2 billion buyout, those expectations are only increasing.
"I think we're living in a world where, in the last six months or so, there has been a lot of enthusiasm for how this tech can change our lives—and it's reflected in some rich valuations for things," said Stavis.
"You might think the Oculus deal is symptomatic of that. At the same time, at Bessemer, we continue to believe the pace of technology change will increase. ... [VR] is in the early innings. so some of the valuations might be forward looking."


Source:
www.cnbc.com

Thursday, April 3, 2014

'Good job NSA. You turned Yahoo! into an encryption powerhouse'

Yahoo! has announced major encryption improvements designed to thwart dragnet surveillance efforts by the likes of the NSA.
Alex Stamos, Yahoo!'s recently appointed CISO (chief information security officer), said the internet giant has finished encrypting traffic between its data centres. Stamos also outlined a roadmap for future improvements, including plans to encrypt Yahoo Messenger within months, in a blog post.

"We implemented the latest in security best-practices, including supporting TLS 1.2, Perfect Forward Secrecy and a 2048-bit RSA key for many of our global properties such as Homepage, Mail and Digital Magazines. We are currently working to bring all Yahoo sites up to this standard," Stamos explains, adding that as a process that requires continuous improvement, the project to improve security at Yahoo! will never be completed.
Leaks by whistleblower Edward Snowden revealed that Google and Yahoo! data centre interconnects were being tapped by the NSA's spies as part of a programme code-named MUSCULAR.
The scheme is designed to hoover up any data missed by PRISM and other NSA programmes and involves tapping into fibre-optic links leased, or run, by Google (and others) between its data centres. Encrypting traffic between its data centres is Yahoo!'s response to MUSCULAR. Google and other tech giants including Microsoft and Facebook are moving in the same direction but Yahoo! has arguably managed to leapfrog its competitors.
Encryption experts who had previously been highly critical of Yahoo!'s historically sloppy approach to privacy protection, including its rollout of sub-standard always-on https connections for webmail in January, are full of praise for its latest plans.
"I'm gonna need to find another company to make fun of now that Yahoo! is taking encryption seriously," said Matthew Green. a cryptographer and research professor at Johns Hopkins University. "Any suggestions?"
"I would also like to say: good job NSA. You turned Yahoo into an encryption powerhouse. *Yahoo*," he added.
Christopher Soghoian, principal technologist for the American Civil Liberties Union, also praised Yahoo!'s revamped approach to crypto in an update to his personal Twitter account. ®

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Sunday, March 9, 2014

WhatsApp Now Facebook?

In late February Facebook paid $19 billion to acquire the start-up company WhatsApp, just five years after its initial launch in 2009. WhatsApp is a full, cross-platform mobile-messaging phone service. It works by using a phone’s contacts folder as its “prebuilt social network” and now allows users from different manufacturers to exchange messages. Users login with their own phone number and real name.
WhatsApp focuses on its utility, simplicity, and quality of service. Their personal brand is to private maintain and keep a history of current relationships and chats, not hooking up with someone. Using real names allows friends to find one another. It also builds the business because of the network that is developed: the more people who join, the more likely it is that users will draw in others.
Facebook’s newly purchased company is highly successful. Typically, in excess of 18 billion messages are sent through its network, and this amount is increasing exponentially. From December 2013 to January 2014, there was an additional surge of two billion messages. Moreover, some messages go to multiple recipients, potentially doubling the amount sent. The number of active monthly users of WhatsApp totals now approximately 450 million and another million are added each month, which is what made the company so attractive to Facebook.
WhatsApp is a global company. Initially it was free and business was brisk – 10,000 downloads a day. Price containment was part of the initial design. In developing countries texting prices can be very high. The company added picture messaging, and moved to a one-time download fee. Currently, they have an annual subscription cost after the first year of use: $1.00 … or £1.00 … or €1.00. And, they offer advantages over older messaging services, such as Skype and AOL’s AIM.
The company was created by Jan Koum, 38, who came from modest beginnings. He didn’t even have a computer until he was 19, but he did have an abacus. His family didn’t have money to frequently call family back home to Ukraine, where they had emigrated from when Koum was 16. Thus, it makes sense that Koum would found an organization based on phone-based communications. And, that built into the system is privacy in the form of encryption between the client and the server. All chat histories are stored on the phone, not the server.
Both Koum and his cofounder Brian Acton, 42, worked at Yahoo! since the late 1990s before launching their own business. When Koum began WhatsApp, he set up three rules: First, there would be no advertising. This concurred with his Soviet upbringing. Second, citizens’ privacy would not be at risk. And, third, the user experience would be accessible and reliable. The three rules are set as a company mantra: No ads, no games, and no gimmicks. For this reason, privacy groups have now raised concerns about Facebook’s purchase of WhatsApp.
Before the acquisition by Facebook, Koum and Acton expressed their own concern about working in a large company and spoke about the importance of maintaining their three rules, as a promise to their users. Privacy advocates have taken this to heart: two groups recently filed a complaint with the FTC (Federal Trade Commission) to block Facebook’s purchase. They want to know how Facebook will use the data. The allegation is that the purchase may be “an unfair and deceptive trade practice” because of WhatsApp’s promise to its users that it not collect data for advertising purposes.
The charge is that Facebook will break that promise because its record indicates that it regularly integrates data from companies it acquires. Facebook CEO Mark Zuckerberg says that, following the acquisition, nothing will change for WhatsApp users and that the business will continue to operate separately. Facebook claims that its sole intent is to allow more connectivity and to deliver core Internet services more affordably and efficiently.
Facebook has questions to answer in its acquisition of WhatsApp. A lot of users may be shaking their heads at the possible discord between WhatsApp’s three promises of “no ads, no games, no gimmicks” and Facebook’s history including prior lawsuits due to their profiting from user’s information. Users may now well be asking Facebook, “WhatsApp?”
By Fern Remedi-Brown

News Source: guardianlv.com

Facebook-WhatsApp deal may face detailed CCI scrutiny

SUMMARYFacebook's USD 19 billion deal (Rs 1,16,000 crore) to acquire WhatsApp may face a detailed scrutiny by the country's fair trade regulator CCI, especially since both players have significant presence in India.




Fcebook's USD 19 billion deal (Rs 1,16,000 crore) to acquire WhatsApp may face a detailed scrutiny by the country's fair trade regulator CCI, especially since both players have significant presence in India.
The world's largest social networking site Facebook has around 1.2 billion members globally while WhatsApp – a platform that allows exchange of messages and files through mobile phones free of cost -- is estimated to have 450 million users worldwide.
All merger and acquisition deals, involving companies having India presence, have to get approval from the Competition Commission of India (CCI) which has the mandate to keep a tab on unfair trade practices at the market place.
A senior official said the Commission is yet to receive an application seeking approval for the deal, but it would indeed face an elaborate scrutiny.
Both Facebook and WhatsApp have substantial number of customers in India and they may soon file a notice with CCI to seek its clearance for the deal.
While India has nearly 93 million Facebook users, the count of people using the popular WhatsApp service is around 40 million in the country.
Meanwhile, concerns are already being raised in certain quarters about privacy issues post deal. Privacy groups in the US have asked American fair trade regulator FTC to put the deal on hold and probe how the social media giant plans to use subscriber data.
US-based Electronic Privacy Information Center (EPIC) and the Center for Digital Democracy (CDD) have asked the Federal Trade Commission to investigate WhatsApp and enjoin its "unfair and deceptive data collection practices" for anyfuture changes to its privacy policy.
Announcing the deal to acquire WhatsApp last month, Facebook said it would help accelerate growth and user engagement across both companies.
As per the deal, Facebook would shell out USD 16 billion, including USD 4 billion in cash and approximately USD 12 billion worth of shares for WhatsApp acquisition.
Besides, the social networking major would provide additional USD 3 billion in restricted stock units to WhatsApp's founders and employees that would vest over four years subsequent to closing.

News Source: hwww.financialexpress.com

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